using UnityEngine;
using System.Collections;
 
public class EmitMeleeWeaponTrail : CharacterAction
{
	public override void OnActionEnter (Character character)
	{
        base.OnActionEnter(character);
        //character.trail.enabled = true;
        character.trail.Emit = true;
	}

    public override void OnActionExit (Character character)
    {
        base.OnActionExit(character);
        //character.trail.enabled = false;
        character.trail.Emit = false;
    }
}

